<?xml version="1.0" encoding="utf-8" ?>
<Datatable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">



@PATH=Simulation/FactionTraits[Custom].xml  
<!-- =======    ENCHANTEUR TINY TRAIT MOD - BALANCE ORIGINAL GAME    ======== -->

  <!-- ########################################## -->
  <!-- ######             ARMY             ###### -->
  <!-- ########################################## -->
  
  
  <!-- Anarchists -->
  <FactionTrait Name="FactionTraitArmy3NegativeLevel1"     SubCategory="CustomTrait" Family="Military" Root="FactionTraitArmy3Negative" Level="1" Custom="true" Cost="-8">
    <Prerequisites>!FactionTraitArmy3PositiveLevel1,!FactionTraitArmy3PositiveLevel2</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitArmy3NegativeLevel1"/>
  </FactionTrait>
  <FactionTrait Name="FactionTraitArmy3NegativeLevel2"     SubCategory="CustomTrait" Family="Military" Root="FactionTraitArmy3Negative" Level="2" Custom="true" Cost="-18">
    <Prerequisites>!FactionTraitArmy3PositiveLevel1,!FactionTraitArmy3PositiveLevel2</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitArmy3NegativeLevel2"/>
  </FactionTrait>
  
  <!-- Big Armies -->
  <FactionTrait Name="FactionTraitArmy3PositiveLevel1"     SubCategory="CustomTrait" Family="Military" Root="FactionTraitArmy3Positive" Level="1" Custom="true" Cost="9">
    <Prerequisites>!FactionTraitArmy3NegativeLevel1,!FactionTraitArmy3NegativeLevel2</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitArmy3PositiveLevel1"/>
  </FactionTrait>
  <FactionTrait Name="FactionTraitArmy3PositiveLevel2"     SubCategory="CustomTrait" Family="Military" Root="FactionTraitArmy3Positive" Level="2" Custom="true" Cost="20">
    <Prerequisites>!FactionTraitArmy3NegativeLevel1,!FactionTraitArmy3NegativeLevel2</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitArmy3PositiveLevel2"/>
  </FactionTrait>
  
  <!-- Fast Travelers -->
  <FactionTrait Name="FactionTraitArmy4PositiveLevel1"     SubCategory="CustomTrait" Family="Military" Root="FactionTraitArmy4Positive" Level="1" Custom="true" Cost="9">
    <Prerequisites>!FactionTraitArmy4NegativeLevel1,!FactionTraitArmy4NegativeLevel2</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitArmy4PositiveLevel1"/>
  </FactionTrait>
  <FactionTrait Name="FactionTraitArmy4PositiveLevel2"     SubCategory="CustomTrait" Family="Military" Root="FactionTraitArmy4Positive" Level="2" Custom="true" Cost="20">
    <Prerequisites>!FactionTraitArmy4NegativeLevel1,!FactionTraitArmy4NegativeLevel2</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitArmy4PositiveLevel2"/>
  </FactionTrait>

  <!-- Fragile Health -->
  <FactionTrait Name="FactionTraitArmy2Level1"     SubCategory="CustomTrait" Family="Military" Root="FactionTraitArmy2" Level="1" Custom="true" Cost="-7">
    <SimulationDescriptorReference Name="FactionTraitArmy2Level1"/>
  </FactionTrait>
  <FactionTrait Name="FactionTraitArmy2Level2"     SubCategory="CustomTrait" Family="Military" Root="FactionTraitArmy2" Level="2" Custom="true" Cost="-15">
    <SimulationDescriptorReference Name="FactionTraitArmy2Level2"/>
  </FactionTrait>

  <!-- Offense Last -->
  <FactionTrait Name="FactionTraitArmy5"     SubCategory="CustomTrait" Family="Military" Custom="true" Cost="-8">
    <Prerequisites>!FactionTraitArmy7</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitArmy5"/>
  </FactionTrait>

  <!-- Slow Travelers -->
  <FactionTrait Name="FactionTraitArmy4NegativeLevel1"     SubCategory="CustomTrait" Family="Military" Root="FactionTraitArmy4Negative" Level="1" Custom="true" Cost="-8">
    <Prerequisites>!FactionTraitArmy4PositiveLevel1,!FactionTraitArmy4PositiveLevel2</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitArmy4NegativeLevel1"/>
  </FactionTrait>
  <FactionTrait Name="FactionTraitArmy4NegativeLevel2"     SubCategory="CustomTrait" Family="Military" Root="FactionTraitArmy4Negative" Level="2" Custom="true" Cost="-18">
    <Prerequisites>!FactionTraitArmy4PositiveLevel1,!FactionTraitArmy4PositiveLevel2</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitArmy4NegativeLevel2"/>
  </FactionTrait>
 
  <!-- Weak Defense -->
  <FactionTrait Name="FactionTraitArmy6"     SubCategory="CustomTrait" Family="Military" Custom="true" Cost="-8">
    <Prerequisites>!FactionTraitArmy8</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitArmy6"/>
  </FactionTrait>


  <!-- ########################################## -->
  <!-- ######            ECONOMY           ###### -->
  <!-- ########################################## -->

  
   <!-- Businessmen -->
  <FactionTrait Name="FactionTraitEconomy1PositiveLevel1"      SubCategory="CustomTrait" Family="Economy" Root="FactionTraitEconomy1Positive" Level="1" Custom="true" Cost="9">
    <Prerequisites>!FactionTraitEconomy1NegativeLevel1,!FactionTraitEconomy1NegativeLevel2,!FactionTraitEconomy1NegativeLevel3</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitEconomy1PositiveLevel1"/>
  </FactionTrait>
  <FactionTrait Name="FactionTraitEconomy1PositiveLevel2"      SubCategory="CustomTrait" Family="Economy" Root="FactionTraitEconomy1Positive" Level="2" Custom="true" Cost="18">
    <Prerequisites>!FactionTraitEconomy1NegativeLevel1,!FactionTraitEconomy1NegativeLevel2,!FactionTraitEconomy1NegativeLevel3</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitEconomy1PositiveLevel2"/>
  </FactionTrait>
  <FactionTrait Name="FactionTraitEconomy1PositiveLevel3"      SubCategory="CustomTrait" Family="Economy" Root="FactionTraitEconomy1Positive" Level="3" Custom="true" Cost="27">
    <Prerequisites>!FactionTraitEconomy1NegativeLevel1,!FactionTraitEconomy1NegativeLevel2,!FactionTraitEconomy1NegativeLevel3</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitEconomy1PositiveLevel3"/>
  </FactionTrait>
  
  <!-- Dust Inefficient -->
  <FactionTrait Name="FactionTraitEconomy10Negative"     SubCategory="CustomTrait" Family="Economy" Custom="true" Cost="-20">
    <Prerequisites>!FactionTraitBrokenLords1</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitEconomy10Negative"/>
  </FactionTrait>

    <!-- Glassteel Legacy -->
  <FactionTrait Name="FactionTraitEconomy6"                    SubCategory="CustomTrait" Family="Economy"                                               Custom="true" Cost="8">
    <SimulationDescriptorReference Name="FactionTraitEconomy6"/>
    <Command                        Name="TransferResources"                    Arguments="Strategic2,15"/>
  </FactionTrait>
  
  <!-- Industry Inefficient -->
  <FactionTrait Name="FactionTraitEconomy8Negative"     SubCategory="CustomTrait" Family="Economy" Custom="true" Cost="-24">
    <Prerequisites>!FactionTraitEconomy8Positive</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitEconomy8Negative"/>
  </FactionTrait>
  
  <!-- Landscapist -->
  <FactionTrait Name="FactionTraitEconomy12"     SubCategory="CustomTrait" Family="Economy" Custom="true" Cost="13">
    <SimulationDescriptorReference Name="FactionTraitEconomy12"/>
  </FactionTrait>  
  
  <!-- Science Inefficient -->
  <FactionTrait Name="FactionTraitEconomy11Negative"     SubCategory="CustomTrait" Family="Economy" Custom="true" Cost="-16">
    <Prerequisites>!FactionTraitVaulters1,!FactionTraitReplicants1</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitEconomy11Negative"/>
  </FactionTrait>  

  <!-- Spendthrifts -->
  <FactionTrait Name="FactionTraitEconomy1NegativeLevel1"     SubCategory="CustomTrait" Family="Economy" Root="FactionTraitEconomy1Negative" Level="1" Custom="true" Cost="-7">
    <Prerequisites>!FactionTraitEconomy1PositiveLevel1,!FactionTraitEconomy1PositiveLevel2,!FactionTraitEconomy1PositiveLevel3</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitEconomy1NegativeLevel1"/>
  </FactionTrait>
  <FactionTrait Name="FactionTraitEconomy1NegativeLevel2"     SubCategory="CustomTrait" Family="Economy" Root="FactionTraitEconomy1Negative" Level="2" Custom="true" Cost="-14">
    <Prerequisites>!FactionTraitEconomy1PositiveLevel1,!FactionTraitEconomy1PositiveLevel2,!FactionTraitEconomy1PositiveLevel3</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitEconomy1NegativeLevel2"/>
  </FactionTrait>
  <FactionTrait Name="FactionTraitEconomy1NegativeLevel3"     SubCategory="CustomTrait" Family="Economy" Root="FactionTraitEconomy1Negative" Level="3" Custom="true" Cost="-22">
    <Prerequisites>!FactionTraitEconomy1PositiveLevel1,!FactionTraitEconomy1PositiveLevel2,!FactionTraitEconomy1PositiveLevel3</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitEconomy1NegativeLevel3"/>
  </FactionTrait>  

   <!-- Titanium Legacy -->
  <FactionTrait Name="FactionTraitEconomy5"                    SubCategory="CustomTrait" Family="Economy"                                               Custom="true" Cost="8">
    <SimulationDescriptorReference Name="FactionTraitEconomy5"/>
    <Command                        Name="TransferResources"                    Arguments="Strategic1,15"/>
  </FactionTrait> 
  
@PATH=Simulation/FactionTraits[Major].xml
  <!-- =======    ENCHANTEUR TINY TRAIT MOD - BALANCE ORIGINAL GAME    ======== -->
  <!-- Faction Trait: Living Towns -->
  <!-- +1 Industry per pop on Forest tiles -->
  <FactionTrait Name="FactionTraitMadFairies1"              SubCategory="StandardTrait"          Family="Economy"    Custom="true" Cost="20">
    <SimulationDescriptorReference Name="FactionTraitMadFairies1"/>
  </FactionTrait>
  
   <!-- Faction Trait: Agriculturally Challenged -->
  <!-- -1 Food on Food tile -->
  <FactionTrait Name="FactionTraitNecrophages1"             SubCategory="StandardTrait"          Family="Economy"    Custom="true" Cost="-20">
    <Prerequisites>!AffinityBrokenLords,!FactionTraitEconomy7Positive</Prerequisites>
    <SimulationDescriptorReference Name="FactionTraitNecrophages1"/>
  </FactionTrait>
  
</Datatable>