<?xml version="1.0" encoding="utf-8" ?>
<Datatable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

?FFF?=EnchanteurTinyTraits
?GGG?=EnchanteurTinyTraits

@PATH=GUI/GuiElements[FactionTraits].xml
  <GuiElement Name="CustomTraitFamilyFilter?FFF?">
    <Title>%CustomTraitFamilyFilter?FFF?Title</Title>
    <Description>%CustomTraitFamilyFilter?FFF?Description</Description>
  </GuiElement>

@PATH=Localization/french/EF_Localization_Assets_Locales.xml
 <!--Menu-->
  <LocalizationPair Name="%CustomTraitFamilyFilter?FFF?Title">Tiny Traits</LocalizationPair>
  <LocalizationPair Name="%CustomTraitFamilyFilter?FFF?Description">Nouveaux traits "Tiny" ajoutés par le Mod "Tiny Traits" d'Enchanteur.</LocalizationPair>
@PATH=Localization/english/EF_Localization_Assets_Locales.xml
 <!--Menu-->
  <LocalizationPair Name="%CustomTraitFamilyFilter?FFF?Title">Tiny Traits</LocalizationPair>
  <LocalizationPair Name="%CustomTraitFamilyFilter?FFF?Description">New traits "Tiny" added by "Tiny Traits" mod, made by Enchanteur.</LocalizationPair>

?NNN?=EnchanteurEphemerid  
?DDD?=Ephemerid : Unit cost halfed, -10% life per turn on units

@PATH=Simulation/FactionTraits[Custom].xml
<!-- ?DDD? -->
  <FactionTrait Name="FactionTrait?NNN?"     SubCategory="StandardTrait" Family="Military" Custom="true" Cost="0">
    <SimulationDescriptorReference Name="FactionTrait?NNN?"/>
  </FactionTrait>
  
@PATH=Simulation/SimulationDescriptors[FactionTrait].xml
<!-- ?DDD? -->
  <SimulationDescriptor Name="FactionTrait?NNN?"               Type="FactionTrait">
    <SimulationModifierDescriptors>
	  <SimulationModifierDescriptor TargetProperty="UnitRegen" Operation="Addition" Value="-0.10" Path="ClassEmpire/ClassArmy/ClassUnit" />
	  <SimulationModifierDescriptor TargetProperty="UnitProductionCostReduction"      Operation="Addition"  Value="1" Path="EmpireTypeMajor/ClassCity"/>
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
@PATH=Localization/french/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Title">Ephémères</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Description">(Enchanteur TinyTraits) Prix réduit, vie courte. Vos unités perdent de la vie progressivement, jusqu'à ce que mort s'ensuive.</LocalizationPair>
  
@PATH=Localization/english/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Title">Ephemerids</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Description">(Enchanteur TinyTraits) Cheap Life, Short Life. Your units loose life each turn until dead.</LocalizationPair>
  
@PATH=GUI/GuiElements[FactionTraits].xml
<!-- ?DDD? -->
  <GuiElement Name="FactionTrait?NNN?">
	<Title>%FactionTrait?NNN?Title</Title>
	<Description>%FactionTrait?NNN?Description</Description>
  </GuiElement>
  



  
?NNN?=EnchanteurMemorialVenerators  
?DDD?=Founder's Memorial Venerators : Each city get bonus of founder's memorial

@PATH=Simulation/FactionTraits[Custom].xml
<!-- ?DDD? -->
  <FactionTrait Name="FactionTrait?NNN?"     SubCategory="StandardTrait" Family="Economy" Custom="true" Cost="10">
    <SimulationDescriptorReference Name="FactionTrait?NNN?"/>
  </FactionTrait>
  
@PATH=Simulation/SimulationDescriptors[FactionTrait].xml
<!-- ?DDD? -->
  <SimulationDescriptor Name="FactionTrait?NNN?"               Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="CityFood"      Operation="Addition"  Value="2"  Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityIndustry"  Operation="Addition"  Value="2"  Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityDust"      Operation="Addition"  Value="2"  Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityScience"   Operation="Addition"  Value="2"  Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityCityPoint" Operation="Addition"  Value="1"  Path="EmpireTypeMajor/ClassCity"/>  
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
@PATH=Localization/french/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Title">Vénérateurs de monument</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Description">(Enchanteur TinyTraits) Chaque cité dispose d'un monument du Fondateur.</LocalizationPair>
  
@PATH=Localization/english/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Title">Memorial monument venerators</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Description">(Enchanteur TinyTraits) Each city get the founder's memorial monument.</LocalizationPair>
  
@PATH=GUI/GuiElements[FactionTraits].xml
<!-- ?DDD? -->
  <GuiElement Name="FactionTrait?NNN?">
	<Title>%FactionTrait?NNN?Title</Title>
	<Description>%FactionTrait?NNN?Description</Description>
  </GuiElement>  


?NNN?=EnchanteurMemorialProfanators  
?DDD?=Founder's Memorial Profanators : Each city get negative malus of attributes of founder's memorial

@PATH=Simulation/FactionTraits[Custom].xml
<!-- ?DDD? -->
  <FactionTrait Name="FactionTrait?NNN?"     SubCategory="StandardTrait" Family="Economy" Custom="true" Cost="-10">
    <SimulationDescriptorReference Name="FactionTrait?NNN?"/>
  </FactionTrait>
  
@PATH=Simulation/SimulationDescriptors[FactionTrait].xml
<!-- ?DDD? -->
  <SimulationDescriptor Name="FactionTrait?NNN?"               Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="CityFood"      Operation="Subtraction"  Value="2"  Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityIndustry"  Operation="Subtraction"  Value="2"  Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityDust"      Operation="Subtraction"  Value="2"  Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityScience"   Operation="Subtraction"  Value="2"  Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityCityPoint" Operation="Subtraction"  Value="1"  Path="EmpireTypeMajor/ClassCity"/>
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
@PATH=Localization/french/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Title">Profanateurs de monument</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Description">(Enchanteur TinyTraits) Chaque cité a des malus égaux en négatif à ceux apportés par le monument du Fondateur.</LocalizationPair>
  
@PATH=Localization/english/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Title">Memorial monument Profanators</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Description">(Enchanteur TinyTraits) Each city get negative malus of attributes of founder's memorial.</LocalizationPair>
  
@PATH=GUI/GuiElements[FactionTraits].xml
<!-- ?DDD? -->
  <GuiElement Name="FactionTrait?NNN?">
	<Title>%FactionTrait?NNN?Title</Title>
	<Description>%FactionTrait?NNN?Description</Description>
  </GuiElement>  

--- refaire sur un type d'unité ?
?NNN?=EnchanteurCollectors  
?DDD?=Collectors : +1 item slot on units

@PATH=Simulation/FactionTraits[Custom].xml
<!-- ?DDD? -->
  <FactionTrait Name="FactionTrait?NNN?"     SubCategory="CustomTrait" Family="Military" Custom="true" Cost="15">
    <SimulationDescriptorReference Name="FactionTrait?NNN?"/>
  </FactionTrait>
  
@PATH=Simulation/SimulationDescriptors[FactionTrait].xml
<!-- ?DDD? -->
  <SimulationDescriptor Name="FactionTrait?NNN?"               Type="FactionTrait">
    <SimulationModifierDescriptors>
	 <SimulationModifierDescriptor TargetProperty="AccessoriesSlotCount" Operation="Addition" Value="1" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
@PATH=Localization/french/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Title">Collectionneurs</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Description">(Enchanteur TinyTraits) Votre peuple aime porter des bijoux.</LocalizationPair>
  
@PATH=Localization/english/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Title">Collectors</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Description">(Enchanteur TinyTraits) Your people love jewellery.</LocalizationPair>
  
@PATH=GUI/GuiElements[FactionTraits].xml
<!-- ?DDD? -->
  <GuiElement Name="FactionTrait?NNN?">
	<Title>%FactionTrait?NNN?Title</Title>
	<Description>%FactionTrait?NNN?Description</Description>
  </GuiElement>  


?NNN?=EnchanteurNimbleFooted 
?DDD?=Nimble Footed : +1 movement on battleground

@PATH=Simulation/FactionTraits[Custom].xml
<!-- ?DDD? -->
  <FactionTrait Name="FactionTrait?NNN?"     SubCategory="CustomTrait" Family="Military" Custom="true" Cost="7">
    <SimulationDescriptorReference Name="FactionTrait?NNN?"/>
  </FactionTrait>
  
@PATH=Simulation/SimulationDescriptors[FactionTrait].xml
<!-- ?DDD? -->
  <SimulationDescriptor Name="FactionTrait?NNN?"               Type="FactionTrait">
    <SimulationModifierDescriptors>
  	  <SimulationModifierDescriptor TargetProperty="BattleMaximumMovement" Operation="Addition" Value="1" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
@PATH=Localization/french/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Title">Pieds agiles</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Description">(Enchanteur TinyTraits) Haute vitesse sur le champ de bataille.</LocalizationPair>
  
@PATH=Localization/english/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Title">Nimble Footed</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Description">(Enchanteur TinyTraits) High speed on battleground.</LocalizationPair>
  
@PATH=GUI/GuiElements[FactionTraits].xml
<!-- ?DDD? -->
  <GuiElement Name="FactionTrait?NNN?">
	<Title>%FactionTrait?NNN?Title</Title>
	<Description>%FactionTrait?NNN?Description</Description>
  </GuiElement>  
  
  
?NNN?=EnchanteurLocalLumberjacks  
?DDD?=Local Lumberjacks : Add Industry per population X number of pacified village

@PATH=Simulation/FactionTraits[Custom].xml
<!-- ?DDD? -->
  <FactionTrait Name="FactionTrait?NNN?Level1"     SubCategory="CustomTrait" Family="Economy" Root="FactionTrait?NNN?" Level="1" Custom="true" Cost="7">
    <SimulationDescriptorReference Name="FactionTrait?NNN?Level1"/>
  </FactionTrait>
  <FactionTrait Name="FactionTrait?NNN?Level2"     SubCategory="CustomTrait" Family="Economy" Root="FactionTrait?NNN?" Level="2" Custom="true" Cost="15">
    <SimulationDescriptorReference Name="FactionTrait?NNN?Level2"/>
  </FactionTrait>
  
@PATH=Simulation/SimulationDescriptors[FactionTrait].xml
<!-- ?DDD? -->
  <SimulationDescriptor Name="FactionTrait?NNN?Level1"             Type="FactionTrait">
	<SimulationModifierDescriptors>
      <BinarySimulationModifierDescriptor TargetProperty="BaseIndustryPerPopulation" Operation="Addition" BinaryOperation="Multiplication" Left="1" Right="$(NumberOfRebuildPacifiedVillage)" Path="EmpireTypeMajor/ClassCity" IsBindOnSource="false"/>
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  <SimulationDescriptor Name="FactionTrait?NNN?Level2"             Type="FactionTrait">
	<SimulationModifierDescriptors>
      <BinarySimulationModifierDescriptor TargetProperty="BaseIndustryPerPopulation" Operation="Addition" BinaryOperation="Multiplication" Left="2" Right="$(NumberOfRebuildPacifiedVillage)" Path="EmpireTypeMajor/ClassCity" IsBindOnSource="false"/>
	</SimulationModifierDescriptors>
  </SimulationDescriptor>

@PATH=Localization/french/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Level1Title">Bucherons locaux 1</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level1Description">(Enchanteur TinyTraits) Chaque village pacifié apporte 1 d'industrie par population, Faction des indomptés pour être fairplay.</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Title">Bucherons locaux 2</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Description">(Enchanteur TinyTraits) Chaque village pacifié apporte 2 d'industrie par population, Faction des indomptés pour être fairplay.</LocalizationPair>

@PATH=Localization/english/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Level1Title">Local Lumberjacks 1</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level1Description">(Enchanteur TinyTraits) Each pacified village on a city give +1 industry per population, Mad Fearies if you want to be fair.</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Title">Local Lumberjacks 2</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Description">(Enchanteur TinyTraits) Each pacified village on a city give +2 industry per population, Mad Fearies if you want to be fair.</LocalizationPair>
  
@PATH=GUI/GuiElements[FactionTraits].xml
<!-- ?DDD? -->
  <GuiElement Name="FactionTrait?NNN?Level1">
	<Title>%FactionTrait?NNN?Level1Title</Title>
	<Description>%FactionTrait?NNN?Level1Description</Description>
  </GuiElement>  
  <GuiElement Name="FactionTrait?NNN?Level2">
	<Title>%FactionTrait?NNN?Level2Title</Title>
	<Description>%FactionTrait?NNN?Level2Description</Description>
  </GuiElement>

  
  
?NNN?=EnchanteurLocalDustProspectors  
?DDD?=Local Dust Prospectors : Add Dust per population X number of pacified village

@PATH=Simulation/FactionTraits[Custom].xml
<!-- ?DDD? -->
  <FactionTrait Name="FactionTrait?NNN?Level1"     SubCategory="CustomTrait" Family="Economy" Root="FactionTrait?NNN?" Level="1" Custom="true" Cost="6">
    <SimulationDescriptorReference Name="FactionTrait?NNN?Level1"/>
  </FactionTrait>
  <FactionTrait Name="FactionTrait?NNN?Level2"     SubCategory="CustomTrait" Family="Economy" Root="FactionTrait?NNN?" Level="2" Custom="true" Cost="13">
    <SimulationDescriptorReference Name="FactionTrait?NNN?Level2"/>
  </FactionTrait>
  
@PATH=Simulation/SimulationDescriptors[FactionTrait].xml
<!-- ?DDD? -->
  <SimulationDescriptor Name="FactionTrait?NNN?Level1"               Type="FactionTrait">
    <SimulationModifierDescriptors>
      <BinarySimulationModifierDescriptor TargetProperty="BaseDustPerPopulation" Operation="Addition" BinaryOperation="Multiplication" Left="1" Right="$(NumberOfRebuildPacifiedVillage)" Path="EmpireTypeMajor/ClassCity" IsBindOnSource="false"/>
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  <SimulationDescriptor Name="FactionTrait?NNN?Level2"               Type="FactionTrait">
    <SimulationModifierDescriptors>
      <BinarySimulationModifierDescriptor TargetProperty="BaseDustPerPopulation" Operation="Addition" BinaryOperation="Multiplication" Left="2" Right="$(NumberOfRebuildPacifiedVillage)" Path="EmpireTypeMajor/ClassCity" IsBindOnSource="false"/>
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
@PATH=Localization/french/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Level1Title">Prospecteurs de Brume locaux 1</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level1Description">(Enchanteur TinyTraits) Chaque village pacifié apporte 1 de brume par population, Faction des Seigneux déchus pour être fairplay.</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Title">Prospecteurs de Brume locaux 2</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Description">(Enchanteur TinyTraits) Chaque village pacifié apporte 2 de brume par population, Faction des Seigneux déchus pour être fairplay.</LocalizationPair>
   
@PATH=Localization/english/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Level1Title">Local Prospectors 1</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level1Description">(Enchanteur TinyTraits) Each pacified village on a city give +1 Dust per population, Broken lords if you want to be fair.</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Title">Local Prospectors 2</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Description">(Enchanteur TinyTraits) Each pacified village on a city give +2 Dust per population, Broken lords if you want to be fair.</LocalizationPair>
    
@PATH=GUI/GuiElements[FactionTraits].xml
<!-- ?DDD? -->
  <GuiElement Name="FactionTrait?NNN?Level1">
	<Title>%FactionTrait?NNN?Level1Title</Title>
	<Description>%FactionTrait?NNN?Level1Description</Description>
  </GuiElement>  
  <GuiElement Name="FactionTrait?NNN?Level2">
	<Title>%FactionTrait?NNN?Level2Title</Title>
	<Description>%FactionTrait?NNN?Level2Description</Description>
  </GuiElement>  
    
  
?NNN?=EnchanteurLocalAlchimists  
?DDD?=Local Science Alchimists : Add Science to city number of pacified village X 2

@PATH=Simulation/FactionTraits[Custom].xml
<!-- ?DDD? -->
  <FactionTrait Name="FactionTrait?NNN?Level1"     SubCategory="CustomTrait" Family="Economy" Root="FactionTrait?NNN?" Level="1" Custom="true" Cost="4">
    <SimulationDescriptorReference Name="FactionTrait?NNN?Level1"/>
  </FactionTrait>
  <FactionTrait Name="FactionTrait?NNN?Level2"     SubCategory="CustomTrait" Family="Economy" Root="FactionTrait?NNN?" Level="2" Custom="true" Cost="9">
    <SimulationDescriptorReference Name="FactionTrait?NNN?Level2"/>
  </FactionTrait>
  
@PATH=Simulation/SimulationDescriptors[FactionTrait].xml
<!-- ?DDD? -->
  <SimulationDescriptor Name="FactionTrait?NNN?Level1"               Type="FactionTrait">
    <SimulationModifierDescriptors>
      <BinarySimulationModifierDescriptor TargetProperty="CityScience" Operation="Addition" BinaryOperation="Multiplication" Left="2" Right="$(NumberOfRebuildPacifiedVillage)" Path="EmpireTypeMajor/ClassCity" IsBindOnSource="false"/>
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  <SimulationDescriptor Name="FactionTrait?NNN?Level2"               Type="FactionTrait">
    <SimulationModifierDescriptors>
      <BinarySimulationModifierDescriptor TargetProperty="CityScience" Operation="Addition" BinaryOperation="Multiplication" Left="4" Right="$(NumberOfRebuildPacifiedVillage)" Path="EmpireTypeMajor/ClassCity" IsBindOnSource="false"/>
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
@PATH=Localization/french/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Level1Title">Alchismistes locaux 1</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level1Description">(Enchanteur TinyTraits) Chaque village pacifié apporte 2 de Science, Faction des isolés pour être fairplay.</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Title">Alchismistes locaux 2</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Description">(Enchanteur TinyTraits) Chaque village pacifié apporte 2 de Science, Faction des isolés pour être fairplay.</LocalizationPair>
    
@PATH=Localization/english/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Level1Title">Local alchimists 1</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level1Description">(Enchanteur TinyTraits) Each pacified village on a city give 2 Science, Vaulters if you want to be fair.</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Title">Local alchimists 2</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Description">(Enchanteur TinyTraits) Each pacified village on a city give 2 Science, Vaulters if you want to be fair.</LocalizationPair>
    
@PATH=GUI/GuiElements[FactionTraits].xml
<!-- ?DDD? -->
  <GuiElement Name="FactionTrait?NNN?Level1">
	<Title>%FactionTrait?NNN?Level1Title</Title>
	<Description>%FactionTrait?NNN?Level1Description</Description>
  </GuiElement>  
  <GuiElement Name="FactionTrait?NNN?Level2">
	<Title>%FactionTrait?NNN?Level2Title</Title>
	<Description>%FactionTrait?NNN?Level2Description</Description>
  </GuiElement> 

 
?NNN?=EnchanteurEliteUnits 
?DDD?=Elite Units : Best units, but smaller army and high price and upkeep

@PATH=Simulation/FactionTraits[Custom].xml
<!-- ?DDD? -->
  <FactionTrait Name="FactionTrait?NNN?Level1"     SubCategory="CustomTrait" Family="Military" Root="FactionTrait?NNN?" Level="1" Custom="true" Cost="8">
    <SimulationDescriptorReference Name="FactionTrait?NNN?Level1"/>
  </FactionTrait>
  <FactionTrait Name="FactionTrait?NNN?Level2"     SubCategory="CustomTrait" Family="Military" Root="FactionTrait?NNN?" Level="2" Custom="true" Cost="14">
    <SimulationDescriptorReference Name="FactionTrait?NNN?Level2"/>
  </FactionTrait>
  
@PATH=Simulation/SimulationDescriptors[FactionTrait].xml
<!-- ?DDD? -->
  <SimulationDescriptor Name="FactionTrait?NNN?Level1"               Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="ArmyUnitSlot" Operation="Addition" Value="-1" Path="EmpireTypeMajor"/>
      <SimulationModifierDescriptor TargetProperty="MilitaryUpkeep"             Operation="Percent" Value="0.10"  Path="EmpireTypeMajor/ClassArmy"/>
      <SimulationModifierDescriptor TargetProperty="AIUnitProductionCostReduction"      Operation="Subtraction"  Value="0.10" Path="EmpireTypeMajor/ClassCity"/>
  	  <SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="0.05" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	  <SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Percent" Value="0.05" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Percent" Value="0.05" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	  <SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Percent" Value="0.05" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDamage" Operation="Percent" Value="0.05" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  <SimulationDescriptor Name="FactionTrait?NNN?Level2"               Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="ArmyUnitSlot" Operation="Addition" Value="-1" Path="EmpireTypeMajor"/>
      <SimulationModifierDescriptor TargetProperty="MilitaryUpkeep"             Operation="Percent" Value="0.20"  Path="EmpireTypeMajor/ClassArmy"/>
      <SimulationModifierDescriptor TargetProperty="AIUnitProductionCostReduction"      Operation="Subtraction"  Value="0.20" Path="EmpireTypeMajor/ClassCity"/>
  	  <SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="0.10" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	  <SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Percent" Value="0.10" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Percent" Value="0.10" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	  <SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Percent" Value="0.10" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDamage" Operation="Percent" Value="0.10" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
@PATH=Localization/french/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Level1Title">Unités d'élite 1</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level1Description">(Enchanteur TinyTraits) Les unités très bien entrainées se déplacent en petit nombre, coûtent plus à acquérir et à entretenir.</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Title">Unités d'élite 2</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Description">(Enchanteur TinyTraits) Les unités très bien entrainées se déplacent en petit nombre, coûtent plus à acquérir et à entretenir.</LocalizationPair>
    
@PATH=Localization/english/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Level1Title">Elite Units 1</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level1Description">(Enchanteur TinyTraits) Well trained units are small armys, at high cost and upkeep.</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Title">Elite Units 2</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Description">(Enchanteur TinyTraits) Well trained units are small armys, at high cost and upkeep.</LocalizationPair>
    
@PATH=GUI/GuiElements[FactionTraits].xml
<!-- ?DDD? -->
  <GuiElement Name="FactionTrait?NNN?Level1">
	<Title>%FactionTrait?NNN?Level1Title</Title>
	<Description>%FactionTrait?NNN?Level1Description</Description>
  </GuiElement>  
  <GuiElement Name="FactionTrait?NNN?Level2">
	<Title>%FactionTrait?NNN?Level2Title</Title>
	<Description>%FactionTrait?NNN?Level2Description</Description>
  </GuiElement> 


?NNN?=EnchanteurShockTroops 
?DDD?=Shock Troops  : Best units, but smaller army and high price and upkeep

@PATH=Simulation/FactionTraits[Custom].xml
<!-- ?DDD? -->
  <FactionTrait Name="FactionTrait?NNN?Level1"     SubCategory="CustomTrait" Family="Military" Root="FactionTrait?NNN?" Level="1" Custom="true" Cost="10">
    <SimulationDescriptorReference Name="FactionTrait?NNN?Level1"/>
  </FactionTrait>
  <FactionTrait Name="FactionTrait?NNN?Level2"     SubCategory="CustomTrait" Family="Military" Root="FactionTrait?NNN?" Level="2" Custom="true" Cost="15">
    <SimulationDescriptorReference Name="FactionTrait?NNN?Level2"/>
  </FactionTrait>
  
@PATH=Simulation/SimulationDescriptors[FactionTrait].xml
<!-- ?DDD? -->
  <SimulationDescriptor Name="FactionTrait?NNN?Level1"               Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="ArmyUnitSlot" Operation="Addition" Value="-1" Path="EmpireTypeMajor"/>
      <SimulationModifierDescriptor TargetProperty="MilitaryUpkeep"             Operation="Percent" Value="0.10"  Path="EmpireTypeMajor/ClassArmy"/>
      <SimulationModifierDescriptor TargetProperty="AIUnitProductionCostReduction"      Operation="Subtraction"  Value="0.10" Path="EmpireTypeMajor/ClassCity"/>
  	  <SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Addition" Value="7" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	  <SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Addition" Value="5" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Addition" Value="5" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	  <SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Addition" Value="4" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDamage" Operation="Addition" Value="3" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  <SimulationDescriptor Name="FactionTrait?NNN?Level2"               Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="ArmyUnitSlot" Operation="Addition" Value="-1" Path="EmpireTypeMajor"/>
      <SimulationModifierDescriptor TargetProperty="MilitaryUpkeep"             Operation="Percent" Value="0.20"  Path="EmpireTypeMajor/ClassArmy"/>
      <SimulationModifierDescriptor TargetProperty="AIUnitProductionCostReduction"      Operation="Subtraction"  Value="0.20" Path="EmpireTypeMajor/ClassCity"/>
	  <SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Addition" Value="10" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	  <SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Addition" Value="8" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Addition" Value="8" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	  <SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Addition" Value="6" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDamage" Operation="Addition" Value="5" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
@PATH=Localization/french/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Level1Title">Troupes de choc 1</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level1Description">(Enchanteur TinyTraits) Les unités très bien entrainées se déplacent en petit nombre, coûtent plus à acquérir et à entretenir.</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Title">Troupes de choc 2</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Description">(Enchanteur TinyTraits) Les unités très bien entrainées se déplacent en petit nombre, coûtent plus à acquérir et à entretenir.</LocalizationPair>
    
@PATH=Localization/english/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Level1Title">Shock Troops 1</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level1Description">(Enchanteur TinyTraits) Well trained units are small armys, at high cost and upkeep.</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Title">Shock Troops 2</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Level2Description">(Enchanteur TinyTraits) Well trained units are small armys, at high cost and upkeep.</LocalizationPair>
    
@PATH=GUI/GuiElements[FactionTraits].xml
<!-- ?DDD? -->
  <GuiElement Name="FactionTrait?NNN?Level1">
	<Title>%FactionTrait?NNN?Level1Title</Title>
	<Description>%FactionTrait?NNN?Level1Description</Description>
  </GuiElement>  
  <GuiElement Name="FactionTrait?NNN?Level2">
	<Title>%FactionTrait?NNN?Level2Title</Title>
	<Description>%FactionTrait?NNN?Level2Description</Description>
  </GuiElement> 



?NNN?=EnchanteurCartography  
?DDD?=Cartography : Units get 5 more moves at turn 1, then  2, 1, 1, 1

@PATH=Simulation/FactionTraits[Custom].xml
<!-- ?DDD? -->
  <FactionTrait Name="FactionTrait?NNN?"     SubCategory="CustomTrait" Family="EnchanteurTinyTraits" Custom="true" Cost="2">
    <SimulationDescriptorReference Name="FactionTrait?NNN?"/>
  </FactionTrait>
  
@PATH=Simulation/SimulationDescriptors[FactionTrait].xml
<!-- ?DDD? -->
  <SimulationDescriptor Name="FactionTrait?NNN?"               Type="FactionTrait">
    <SimulationModifierDescriptors>
	  <SimulationModifierDescriptor TargetProperty="MaximumMovementOnLand" Operation="Subtraction" Value="1" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	
	  <BinarySimulationModifierDescriptor TargetProperty="MaximumMovementOnLand" Operation="Addition" Left="6" BinaryOperation="Division" Right="$(CurrentTurn)" Priority="1" IsBindOnSource="true" Path="EmpireTypeMajor/Garrison/ClassUnit"/>

	  <SimulationModifierDescriptor TargetProperty="MaximumMovementOnWater" Operation="Subtraction" Value="1" Path="EmpireTypeMajor/Garrison/ClassUnit" TooltipHidden="true"/>
	  	  
	  <BinarySimulationModifierDescriptor TargetProperty="MaximumMovementOnWater"  Operation="Addition" Left="6" BinaryOperation="Division" Right="$(CurrentTurn)"  Priority="1" IsBindOnSource="true"   Path="EmpireTypeMajor/Garrison/ClassUnit" TooltipHidden="true"/>

--- ClassEmpire	EmpireTypeMajor   Division $(CurrentTurn) IsBindOnSource="true" 
	</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
@PATH=Localization/french/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Title">Cartographie</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Description">(Enchanteur TinyTraits) les unités et le colons gagnent plus de mouvement pour trouver le meilleur endroit en tout début de partie. Les bonus de mouvement sont - Tour 1 : +5, Tour 2 : +2, Tour 3-5 : +1</LocalizationPair>
  
@PATH=Localization/english/EF_Localization_Assets_Locales.xml  
<!-- ?DDD? -->
  <LocalizationPair Name="%FactionTrait?NNN?Title">Cartography</LocalizationPair>
  <LocalizationPair Name="%FactionTrait?NNN?Description">(Enchanteur TinyTraits) units and settler get more move for finding the best places during very early game. Movement bonus are - Turn 1 : +5, Turn 2 : +2, Turn 3-5 : +1</LocalizationPair>
  
@PATH=GUI/GuiElements[FactionTraits].xml
<!-- ?DDD? -->
  <GuiElement Name="FactionTrait?NNN?">
	<Title>%FactionTrait?NNN?Title</Title>
	<Description>%FactionTrait?NNN?Description</Description>
  </GuiElement>
 
  
</Datatable>