<?xml version="1.0" encoding="utf-8" ?>
<Datatable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

?vFamily?=EnchanteurTinyTraits
?GGG?=EnchanteurGlobalTraits
?vPath?=EmpireTypeMajor/ClassCity

--------------------------------------------------------

?NNN?=EnchanteurPositiveBoostFood
?DDD?=Positive Boost Food : Each City get Food +1% to +5%

?TitleFrench?		=Tiny Boost en Nourriture
?DescriptionFrench?	=Ajoute un léger pourcentage à la Nourriture produite par les villes.
?TitleEnglish?		=Tiny Boost Food
?DescriptionEnglish?=A light percent Food income per city.

?vTargetProperty?	=CityFood
?vOperation?		=Percent

#RepeatBegin 5
!xLevel!	=1;2;3;4;5
!xCost!		=1;2;3;4;5
!xValue!	=0.01;0.02;0.03;0.04;0.05
#BlocExternal=External_FactionTraitTemplate.xml
#RepeatEnd

------------------ 
  
?NNN?=EnchanteurNegativeBoostFood
?DDD?=Negative Boost/Hole Food : Each City get Food -1% to -5%

?TitleFrench?		=Tiny Avarie en Nourriture
?DescriptionFrench?	=Diminue d'un léger pourcentage la Nourriture produite par les villes.
?TitleEnglish?		=Tiny Failure Food
?DescriptionEnglish?=A light percent Food loss per city.

?vTargetProperty?	=CityFood
?vOperation?		=Percent

#RepeatBegin 5
!xLevel!	=1;2;3;4;5
!xCost!		=-1;-2;-3;-4;-5
!xValue!	=-0.01;-0.02;-0.03;-0.04;-0.05
#BlocExternal=External_FactionTraitTemplate.xml
#RepeatEnd

-------------------------------------------------------- 

?NNN?=EnchanteurPositiveBoostDust
?DDD?=Positive Boost Dust : Each City get Dust +1% to +5%

?TitleFrench?		=Tiny Boost en Brume
?DescriptionFrench?	=Ajoute un léger pourcentage à la Brume produite par les villes.
?TitleEnglish?		=Tiny Boost Dust
?DescriptionEnglish?=A light percent Dust income per city.

?vTargetProperty?	=CityDust
?vOperation?		=Percent

#RepeatBegin 5
!xLevel!	=1;2;3;4;5
!xCost!		=1;2;3;4;5
!xValue!	=0.01;0.02;0.03;0.04;0.05
#BlocExternal=External_FactionTraitTemplate.xml
#RepeatEnd

------------------ 
  
?NNN?=EnchanteurNegativeBoostDust
?DDD?=Negative Boost/Hole Dust : Each City get Dust +1% to +5%

?TitleFrench?		=Tiny Avarie en Brume
?DescriptionFrench?	=Diminue d'un léger pourcentage la Brume produite par les villes.
?TitleEnglish?		=Tiny Failure Dust
?DescriptionEnglish?=A light percent Dust loss per city.

?vTargetProperty?	=CityDust
?vOperation?		=Percent

#RepeatBegin 5
!xLevel!	=1;2;3;4;5
!xCost!		=-1;-2;-3;-4;-5
!xValue!	=-0.01;-0.02;-0.03;-0.04;-0.05
#BlocExternal=External_FactionTraitTemplate.xml
#RepeatEnd

--------------------------------------------------------   

?NNN?=EnchanteurPositiveBoostIndustry
?DDD?=Positive Boost Industry : Each City get Industry +1% to +5%

?TitleFrench?		=Tiny Boost d'Industrie
?DescriptionFrench?	=Ajoute un léger pourcentage à l'Industrie produite par les villes.
?TitleEnglish?		=Tiny Boost Industry
?DescriptionEnglish?=A light percent Industry income per city.

?vTargetProperty?	=CityIndustry
?vOperation?		=Percent

#RepeatBegin 5
!xLevel!	=1;2;3;4;5
!xCost!		=1;2;3;4;5
!xValue!	=0.01;0.02;0.03;0.04;0.05
#BlocExternal=External_FactionTraitTemplate.xml
#RepeatEnd

------------------ 

?NNN?=EnchanteurNegativeBoostIndustry
?DDD?=Negative Boost/Hole Industry : Each City get Industry -1% to -5%

?TitleFrench?		=Tiny Avarie d'Industrie
?DescriptionFrench?	=Diminue d'un léger pourcentage l'Industrie produite par les villes.
?TitleEnglish?		=Tiny Failure Industry
?DescriptionEnglish?=A light percent Industry loss per city.

?vTargetProperty?	=CityIndustry
?vOperation?		=Percent

#RepeatBegin 5
!xLevel!	=1;2;3;4;5
!xCost!		=-1;-2;-3;-4;-5
!xValue!	=-0.01;-0.02;-0.03;-0.04;-0.05
#BlocExternal=External_FactionTraitTemplate.xml
#RepeatEnd

--------------------------------------------------------   

?NNN?=EnchanteurPositiveBoostScience
?DDD?=Positive Boost Science : Each City get Science +1% to +5%

?TitleFrench?		=Tiny Boost en Science
?DescriptionFrench?	=Ajoute un léger pourcentage à la Science produite par les villes.
?TitleEnglish?		=Tiny Boost Science
?DescriptionEnglish?=A light percent Science income per city.

?vTargetProperty?	=CityScience
?vOperation?		=Percent

#RepeatBegin 5
!xLevel!	=1;2;3;4;5
!xCost!		=1;2;3;4;5
!xValue!	=0.01;0.02;0.03;0.04;0.05
#BlocExternal=External_FactionTraitTemplate.xml
#RepeatEnd

------------------ 
  
?NNN?=EnchanteurNegativeBoostScience
?DDD?=Negative Boost/Hole Science : Each City get Science -1% to -5%

?TitleFrench?		=Tiny Avarie en Science
?DescriptionFrench?	=Diminue d'un léger pourcentage la Science produite par les villes.
?TitleEnglish?		=Tiny Failure Science
?DescriptionEnglish?=A light percent Science loss per city.

?vTargetProperty?	=CityScience
?vOperation?		=Percent

#RepeatBegin 5
!xLevel!	=1;2;3;4;5
!xCost!		=-1;-2;-3;-4;-5
!xValue!	=-0.01;-0.02;-0.03;-0.04;-0.05
#BlocExternal=External_FactionTraitTemplate.xml
#RepeatEnd

-------------------------------------------------------- 

?NNN?=EnchanteurPositiveBoostCityPoint
?DDD?=Positive Boost CityPoint : Each City get CityPoint +0.5 to +2.5

?TitleFrench?		=Tiny Boost d'Influence
?DescriptionFrench?	=Ajoute un léger pourcentage à l'Influence produite par les villes.
?TitleEnglish?		=Tiny Boost CityPoint
?DescriptionEnglish?=A light percent CityPoint income per city.

?vTargetProperty?	=CityCityPoint
?vOperation?		=Percent

#RepeatBegin 5
!xLevel!	=1;2;3;4;5
!xCost!		=1;2;3;4;5
!xValue!	=0.01;0.02;0.03;0.04;0.05
#BlocExternal=External_FactionTraitTemplate.xml
#RepeatEnd

------------------ 
  
?NNN?=EnchanteurNegativeBoostCityPoint
?DDD?=Negative Boost/Hole CityPoint : Each City get Science -0.5 to -2.5

?TitleFrench?		=Tiny Avarie d'Influence
?DescriptionFrench?	=Diminue d'un léger pourcentage l'Influence produite par les villes.
?TitleEnglish?		=Tiny Failure CityPoint
?DescriptionEnglish?=A light percent CityPoint loss per city.

?vTargetProperty?	=CityCityPoint
?vOperation?		=Percent

#RepeatBegin 5
!xLevel!	=1;2;3;4;5
!xCost!		=-1;-2;-3;-4;-5
!xValue!	=-0.01;-0.02;-0.03;-0.04;-0.05
#BlocExternal=External_FactionTraitTemplate.xml
#RepeatEnd


</Datatable>