<?xml version="1.0" encoding="utf-8" ?>
<Datatable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

@path=Simulation/SimulationDescriptors[FactionTrait].xml

  <!-- ########################################## -->
  <!-- ######           POSITIVE           ###### -->
  <!-- ########################################## -->

    <!-- Agricultural Experts -->
  <SimulationDescriptor Name="AEPositive1"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="CityFood" Operation="Percent" Value="0.25" Path="EmpireTypeMajor/ClassCity"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Strategist -->
	<SimulationDescriptor Name="AEPositive2"             Type="FactionTrait">
    <SimulationModifierDescriptors>
     <SimulationModifierDescriptor TargetProperty="MaximumNumberOfActionPoints" Operation="Addition" Value="1" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Educated Citizens -->
  <SimulationDescriptor Name="AEPositive3"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="CityScience" Operation="Percent" Value="0.20" Path="EmpireTypeMajor/ClassCity"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
    <!-- Influential Leader -->
  <SimulationDescriptor Name="AEPositive4"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="BaseCityPointPerPopulation" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
    <!-- Diplomatic Roots -->
<SimulationDescriptor Name="AEPositive5Level1"             Type="FactionTrait">
  <SimulationModifierDescriptors>
    <SimulationModifierDescriptor TargetProperty="DistrictCityPoint" Operation="Addition" Value="2" Path="EmpireTypeMajor/ClassCity"/>
  </SimulationModifierDescriptors>
  </SimulationDescriptor>
<SimulationDescriptor Name="AEPositive5Level2"             Type="FactionTrait">
  <SimulationModifierDescriptors>
    <SimulationModifierDescriptor TargetProperty="DistrictCityPoint" Operation="Addition" Value="4" Path="EmpireTypeMajor/ClassCity"/>
  </SimulationModifierDescriptors>
  </SimulationDescriptor>
<SimulationDescriptor Name="AEPositive5Level3"             Type="FactionTrait">
  <SimulationModifierDescriptors>
    <SimulationModifierDescriptor TargetProperty="DistrictCityPoint" Operation="Addition" Value="6" Path="EmpireTypeMajor/ClassCity"/>
  </SimulationModifierDescriptors>
  </SimulationDescriptor>
  
    <!-- Frugal Connections -->
<SimulationDescriptor Name="AEPositive6Level1"             Type="FactionTrait">
  <SimulationModifierDescriptors>
    <SimulationModifierDescriptor TargetProperty="UnitBuyoutReduction" Operation="Addition" Value="0.1" Path="EmpireTypeMajor/ClassCity" TooltipHidden="true"/>
    <SimulationModifierDescriptor TargetProperty="BuildingBuyoutReduction" Operation="Addition" Value="0.1" Path="EmpireTypeMajor/ClassCity"/>
    <SimulationModifierDescriptor TargetProperty="UnitSettlerBuyoutReduction" Operation="Addition" Value="0.1" Path="EmpireTypeMajor/ClassCity" TooltipHidden="true"/>	
  </SimulationModifierDescriptors>
  </SimulationDescriptor>
<SimulationDescriptor Name="AEPositive6Level2"             Type="FactionTrait">
  <SimulationModifierDescriptors>
    <SimulationModifierDescriptor TargetProperty="UnitBuyoutReduction" Operation="Addition" Value="0.2" Path="EmpireTypeMajor/ClassCity" TooltipHidden="true"/>
    <SimulationModifierDescriptor TargetProperty="BuildingBuyoutReduction" Operation="Addition" Value="0.2" Path="EmpireTypeMajor/ClassCity"/>
    <SimulationModifierDescriptor TargetProperty="UnitSettlerBuyoutReduction" Operation="Addition" Value="0.2" Path="EmpireTypeMajor/ClassCity" TooltipHidden="true"/>
  </SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Tactician -->
<SimulationDescriptor Name="AEPositive7Level1"             Type="FactionTrait">
  <SimulationModifierDescriptors>
	<SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Addition" Value="2" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Addition" Value="2" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="MaximumMovementOnLand" Operation="Addition" Value="1" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="MaximumMovementOnLand" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>	 
	  
  </SimulationModifierDescriptors>
  </SimulationDescriptor>
<SimulationDescriptor Name="AEPositive7Level2"             Type="FactionTrait">
  <SimulationModifierDescriptors>
	<SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Addition" Value="4" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Addition" Value="4" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="MaximumMovementOnLand" Operation="Addition" Value="1" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="MaximumMovementOnLand" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	  <SimulationModifierDescriptor TargetProperty="MaximumMovementOnWater"                Operation="Addition" Value="1"    Path="EmpireTypeMajor/Garrison/ClassUnit" Priority="101" />
  </SimulationModifierDescriptors>
  </SimulationDescriptor>
<SimulationDescriptor Name="AEPositive7Level3"             Type="FactionTrait">
  <SimulationModifierDescriptors>
	<SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Addition" Value="5" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Addition" Value="5" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="MaximumMovementOnLand" Operation="Addition" Value="2" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="MaximumMovementOnLand" Operation="Addition" Value="2" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	  <SimulationModifierDescriptor TargetProperty="MaximumMovementOnWater"                Operation="Addition" Value="1"    Path="EmpireTypeMajor/Garrison/ClassUnit" Priority="101" />
  </SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Great Explorers -->
  <SimulationDescriptor Name="AEPositive8"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="VisionRange" Operation="Addition" Value="1" Path="EmpireTypeMajor/Garrison/ClassUnit"/>	
	<SimulationModifierDescriptor TargetProperty="MaximumMovementOnLand" Operation="Addition" Value="1" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
	<SimulationModifierDescriptor TargetProperty="MaximumMovementOnWater"                Operation="Addition" Value="1"    Path="EmpireTypeMajor/Garrison/ClassUnit" Priority="101" />
      <SimulationModifierDescriptor TargetProperty="Interact_OddsLootingNothing" Operation="Subtraction" Value="15" Path="EmpireTypeMajor/ClassArmy"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Observant -->
<SimulationDescriptor Name="AEPositive9Level1"             Type="FactionTrait">
  <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="Interact_OddsLootingNothing" Operation="Subtraction" Value="5" Path="EmpireTypeMajor/ClassArmy"/>
  </SimulationModifierDescriptors>
  </SimulationDescriptor>
<SimulationDescriptor Name="AEPositive9Level2"             Type="FactionTrait">
  <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="Interact_OddsLootingNothing" Operation="Subtraction" Value="10" Path="EmpireTypeMajor/ClassArmy"/>
  </SimulationModifierDescriptors>
  </SimulationDescriptor>
  
    <!-- Great Builders -->
  <SimulationDescriptor Name="AEPositive10"             Type="FactionTrait">
    <SimulationModifierDescriptors>
	<SimulationModifierDescriptor TargetProperty="MaximumDistrictLevel" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>  

  
  <!-- ########################################## -->
  <!-- ######           NEGATIVE           ###### -->
  <!-- ########################################## -->
  
    <!-- Brittle Walls -->
<SimulationDescriptor Name="AENegative1"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="MaximumCityDefensePoint"    Operation="Subtraction"       Value="100"  Path="EmpireTypeMajor/ClassCity"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Tyrant	-->
<SimulationDescriptor Name="AENegative2Level1"             Type="FactionTrait">
  <SimulationModifierDescriptors>
    <SimulationModifierDescriptor TargetProperty="CityApproval" Operation="Subtraction" Value="5" Path="EmpireTypeMajor/ClassCity"/>
  </SimulationModifierDescriptors>
  </SimulationDescriptor>
<SimulationDescriptor Name="AENegative2Level2"             Type="FactionTrait">
  <SimulationModifierDescriptors>
    <SimulationModifierDescriptor TargetProperty="CityApproval" Operation="Subtraction" Value="10" Path="EmpireTypeMajor/ClassCity"/>
  </SimulationModifierDescriptors>
  </SimulationDescriptor>
<SimulationDescriptor Name="AENegative2Level3"             Type="FactionTrait">
  <SimulationModifierDescriptors>
    <SimulationModifierDescriptor TargetProperty="CityApproval" Operation="Subtraction" Value="15" Path="EmpireTypeMajor/ClassCity"/>
  </SimulationModifierDescriptors>
  </SimulationDescriptor>
  
    <!-- Inexperienced Soldiers -->
<SimulationDescriptor Name="AENegative3"             Type="FactionTrait">
    <SimulationModifierDescriptors>
	<SimulationModifierDescriptor TargetProperty="BattleMorale" Operation="Percent" Value="-0.2" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
    <!-- Fear of Anomalies -->
<SimulationDescriptor Name="AENegative4"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="DistrictScience"    Operation="Subtraction" Value="1" Path="EmpireTypeMajor/ClassCity/ClassDistrict,TerrainTagAnomaly"/>
      <SimulationModifierDescriptor TargetProperty="DistrictDust"  Operation="Subtraction" Value="2" Path="EmpireTypeMajor/ClassCity/ClassDistrict,TerrainTagAnomaly"/>
      <SimulationModifierDescriptor TargetProperty="CityApproval"  Operation="Subtraction" Value="3" Path="EmpireTypeMajor/ClassCity/ClassDistrict,TerrainTagAnomaly"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Closed Cities -->
<SimulationDescriptor Name="AENegative5"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="MaximumNumberOfTradeRoutes" Operation="Subtraction" Value="1" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="TradeRouteGain"   Operation="Percent"  Value="-0.25"  Path="EmpireTypeMajor/ClassCity/ClassTradeRoute"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Ignorant -->
<SimulationDescriptor Name="AENegative6Level1"             Type="FactionTrait">
  <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="Interact_OddsLootingNothing" Operation="Addition" Value="5" Path="EmpireTypeMajor/ClassArmy"/>
  </SimulationModifierDescriptors>
  </SimulationDescriptor>
<SimulationDescriptor Name="AENegative6Level2"             Type="FactionTrait">
  <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="Interact_OddsLootingNothing" Operation="Addition" Value="10" Path="EmpireTypeMajor/ClassArmy"/>
  </SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Mercenary Discomforts -->
<SimulationDescriptor Name="AENegative7"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="-0.5" Path="EmpireTypeMajor/Garrison/Mercenary"/>

	  	<SimulationModifierDescriptor TargetProperty="MaximumMovementOnLand" Operation="Subtraction" Value="1" Path="EmpireTypeMajor/Garrison/Mercenary"/>
	<SimulationModifierDescriptor TargetProperty="MaximumMovementOnWater"                Operation="Subtraction" Value="1"    Path="EmpireTypeMajor/Garrison/Mercenary" Priority="101" />
      <SimulationModifierDescriptor TargetProperty="BattleMorale" Operation="Percent" Value="-0.2" Path="EmpireTypeMajor/Garrison/Mercenary"/>	  
</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
    <!-- Cultural Aversion -->
<SimulationDescriptor Name="AENegative8"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="CityEmpirePoint" Operation="Subtraction" Value="2" Path="EmpireTypeMajor/ClassCity"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Inept Builders -->
<SimulationDescriptor Name="AENegative9"             Type="FactionTrait">
    <SimulationModifierDescriptors>
	<SimulationModifierDescriptor TargetProperty="MaximumDistrictLevel" Operation="Subtraction" Value="1" Path="EmpireTypeMajor/ClassCity"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>  

  
  <!-- ########################################## -->
  <!-- ######            UNIQUE            ###### -->
  <!-- ########################################## --> 
  
    <!-- Offensive Reforms -->
<SimulationDescriptor Name="AEUnique1"             Type="FactionTrait">
    <SimulationModifierDescriptors>
	<SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Percent" Value="0.4" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Percent" Value="0.4" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="AttributeDamage" Operation="Percent" Value="0.4" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDamage" Operation="Percent" Value="0.4" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Percent" Value="-0.4" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Percent" Value="-0.4" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="-0.4" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="-0.4" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Defensive Reforms -->
<SimulationDescriptor Name="AEUnique2"             Type="FactionTrait">
    <SimulationModifierDescriptors>
	<SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Percent" Value="-0.4" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Percent" Value="-0.4" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="AttributeDamage" Operation="Percent" Value="-0.4" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDamage" Operation="Percent" Value="-0.4" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Percent" Value="0.4" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Percent" Value="0.4" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="0.4" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="0.4" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>
  
    <!-- Industrialization -->
<SimulationDescriptor Name="AEUnique3"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="CityProduction" Operation="Percent" Value="0.4" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityGrowth" Operation="Percent" Value="-0.4" Path="EmpireTypeMajor/ClassCity"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Scientific Revolution -->
<SimulationDescriptor Name="AEUnique4"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="CityResearch" Operation="Percent" Value="0.4" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityProduction" Operation="Percent" Value="-0.4" Path="EmpireTypeMajor/ClassCity"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Zealous Fanaticism -->
<SimulationDescriptor Name="AEUnique5"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="CityEmpirePoint" Operation="Percent" Value="0.4" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityGrowth" Operation="Percent" Value="-0.10" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityProduction" Operation="Percent" Value="-0.10" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityMoney" Operation="Percent" Value="-0.10" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityResearch" Operation="Percent" Value="-0.10" Path="EmpireTypeMajor/ClassCity"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Economical Empire -->
<SimulationDescriptor Name="AEUnique6"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="CityEmpirePoint" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityGrowth" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityProduction" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityMoney" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityResearch" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/ClassCity"/>
	<SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="AttributeDamage" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDamage" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Warrior Society -->
<SimulationDescriptor Name="AEUnique7"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="CityEmpirePoint" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityGrowth" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityProduction" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityMoney" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/ClassCity"/>
      <SimulationModifierDescriptor TargetProperty="CityResearch" Operation="Percent" Value="-0.3" Path="EmpireTypeMajor/ClassCity"/>
	<SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="AttributeDamage" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDamage" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
	<SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
      <SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/ClassCity/Militia/ClassUnit" TooltipHidden="true"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>

    <!-- Black Market -->
<SimulationDescriptor Name="AEUnique8"             Type="FactionTrait">
    <SimulationModifierDescriptors>
      <SimulationModifierDescriptor TargetProperty="CityMoney" Operation="Percent" Value="0.3" Path="EmpireTypeMajor/ClassCity"/>
    <SimulationModifierDescriptor TargetProperty="CityApproval" Operation="Subtraction" Value="30" Path="EmpireTypeMajor/ClassCity"/>
</SimulationModifierDescriptors>
  </SimulationDescriptor>

</Datatable>
